Friday, 21 June 2013

Why Warren Spector is taking a vacation and going back to school

Warren Spector is a name known well by dedicated PC gamers. The man helped make innovative games like System Shock, Deus Ex and Thief. More recently, Warren Spector worked with Disney Interactive on Disney's Epic Mickey games. With Disney shuttering his Junction Point Studios, Spector is taking a vacation for the first time in his life.


But he’s keeping busy with speaking engagements and going back to school, designing a game development program for the University of Texas Austin. Now free of public relations restrictions, Spector opens up to us about game development and his own future in this exclusive interview.


Game On: You’ve partnered with Blizzard’s Paul Sams to create the Denius-Sams Gaming Academy at the University of Texas. What’s it going to be like to teach the next generation of game makers?


Spector: For 30 years I’ve been arguing for the need to take a more structured approach to training the next generation of developers; it’s important to teach them what makes games work. Now, it’s much easier to convince people that games education has a place in the colleges and the universities in the country.


How will your Denius-Sams Gaming Academy differentiate itself?


We want to take the best candidates and put them through a rigorous boot camp approach to actually making games. It’s not about games as art—although I believe that—and it’s not about games made by four people who sit in a room and talk.

The University of Texas at Austin College of Communications, future home of the Denius-Sams Gaming Academy.

Games are an industrial art and the way Disney and Electronic Arts and all the other places I’ve worked at actually work is not the way most universities teach game development. We want to take those 20 people and actually prepare them very specifically for a career in creative or production leadership.


What opportunities are there for graduating game developers today?


Games offer a terrific career opportunity for people who have the passion and dedication and don’t mind the hard work. The major players are laying people off right and left now; even my studio just got shut down recently. But that doesn’t mean there aren’t opportunities in game development.


There are still thousands of people working at major publishers and every time a studio shuts down a thousand flowers bloom. You see a group go the indie route, which is now a much more viable space to be in than it was five years ago. Others go the mobile route, which is more viable and it didn’t even exist five years ago. So there are still plenty of job opportunities.


What advice would you give to someone who wants a career in games?


First of all, make games. If you’re not making games on your own, the odds are very slim you’re going to be able to do it professionally. No one’s going to give you a chance unless you have a portfolio of some kind.

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